Okay, I'm finally launching my very "work in progress" dungeon. Its a combination of several of my available packages and some other odds and ends I have laying around. The plan is to be constantly adding to it as i develope more things and learn new tricks in unity. So be prepared to lose the goblin behind objects and to get stuck here and there.....oh yeah, and there is no "game play" aspect to it at all at this stage, you just run around. So feel free to take a gander here. If all goes according to plan, I'll be revisiting this every Monday to add something too it.....finding a way to kill the minion is high on my to do list :D
Finally got my caves finished and submitted, to check out what that looks like running in unity click dis. I just submitted it a few minutes ago, so it probably won't be live on the asset store til like Monday. My next mini project is putting a whole slew of my packages together in one big dungeon/cavern thingy to show off how it all looks together....I might also take a better look at enemy AI and combat, as its getting a lil too boring running around this maps with nothing to do :D.
Holy, they're on fire today, the caverns are approved and up for sale, you can check that out here
Just got approval on my Unity submission, so modern loot drops are available in the store now. Quite pleased with how it all turned out, and making icons is a blast anyway. I'm making some real good progress on the next submission, so be expecting another post here shortly with some screens.....including as always a goblin ;)