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\\ : A Todd Delong Experiment

Low Poly to High Poly Workflow

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This tutorial series assumes you have already created a low poly model and are now going to use it to generate your high rez detail for burning in Substance Painter.

Step 1: UV mapping - 3ds Max  - covering the basics of UVing, showing a few different methods.

Step 2: UV mapping - Multi Component and Mirror - showing the process of what you need to do if you have multiple components or mirrored components in max to make sure your burn turns out properly.

Step 3: Prepping for Creating High Poly  - getting your model ready and organized so we can start adding polys.

Step 4: Creating High Poly with Creases - adding geometry using the crease modifier. 

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Step 5: Polypaint - using polypaint on the high rez mesh so we can create an ID map in Substance Painter.
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Step 6: Export - saving out your high and low meshes to bring them into Substance Painter.
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